Volleyball
Volleyball was invented in 1895 by William G. Morgan, physical director of the Young Men’s Christian Association (YMCA) in Holyoke, Massachusetts. It was designed as an indoor sport for businessmen who found the new game of basketball too vigorous. Morgan called the sport “mintonette,” until a professor from Springfield College in Massachusetts noted the volleying nature of play and proposed the name of “volleyball.” The original rules were written by Morgan and printed in the first edition of the Official Handbook of the Athletic League of the Young Men’s Christian Associations of North America (1897). The game soon proved to have wide appeal for both sexes in schools, playgrounds, the armed forces, and other organizations in the United States, and it was subsequently introduced to other countries.
Volleyball was introduced into Europe by American troops during World War I, when national organizations were formed. The Fédération Internationale de Volley Ball (FIVB) was organized in Paris in 1947 and moved to Lausanne, Switzerland, in 1984. The USVBA was one of the 13 charter members of the FIVB, whose membership grew to more than 210 member countries by the late 20th century.
Beach volleyball—usually played, as its name implies, on a sand court with two players per team—was introduced in California in 1930. The first official beach volleyball tournament was held in 1948 at Will Rogers State Beach, in Santa Monica, California, and the first FIVB-sanctioned world championship was held in 1986 at Rio de Janeiro. Beach volleyball was added to the roster of the 1996 Olympic Games in Atlanta, Georgia.
Rules of the Games
- The Court Dimensions
A line 3 m (9.8 ft) from and parallel to the net is considered the "attack line". This "3 meter" (or "10-foot") line divides the court into "back row" and "front row" areas (also back court and front court). These are in turn divided into 3 areas each: these are numbered as follows, starting from area "1", which is the position of the serving player:
After a team gains the serve (also known as siding out), its members must rotate in a clockwise direction, with the player previously in area "2" moving to area "1" and so on, with the player from area "1" moving to area "6". Each player rotates only one time after the team gains possession of the service; the next time each player rotates will be after the other team wins possession of the ball and loses the point.
- Gameplay
Each team consists of six players. To get play started a team is chosen to serve by coin toss. A player from the serving team throws the ball into the air and attempts to hit the ball so it passes over the net on a course such that it will land in the opposing team's court (the serve). The opposing team must use a combination of no more than three contacts with the volleyball to return the ball to the opponent's side of the net. These contacts usually consist first of the bump or pass so that the ball's trajectory is aimed towards the player designated as the setter; second of the set (usually an over-hand pass using wrists to push finger-tips at the ball) by the setter so that the ball's trajectory is aimed towards a spot where one of the players designated as an attacker can hit it, and third by the attacker who spikes (jumping, raising one arm above the head and hitting the ball so it will move quickly down to the ground on the opponent's court) to return the ball over the net. The team with possession of the ball that is trying to attack the ball as described is said to be on offence.
The team on defence attempts to prevent the attacker from directing the ball into their court: players at the net jump and reach above the top (and if possible, across the plane) of the net to block the attacked ball.[3] If the ball is hit around, above, or through the block, the defensive players arranged in the rest of the court attempt to control the ball with a dig (usually a fore-arm pass of a hard-driven ball). After a successful dig, the team transitions to offence.
- Scoring
A point is scored when the ball contacts the floor within the court boundaries or when an error is made: when the ball strikes one team's side of the court, the other team gains a point; and when an error is made, the team that did not make the error is awarded a point, in either case paying no regard to whether they served the ball or not. If any part of the ball hits the line, the ball is counted as in the court. The team that won the point serves for the next point. If the team that won the point served in the previous point, the same player serves again. If the team that won the point did not serve the previous point, the players of the team acquiring the serve rotate their position on the court in a clockwise manner. The game continues, with the first team to score 25 points by a two-point margin awarded the set. Matches are best-of-five sets and the fifth set, if necessary, is usually played to 15 points. (Scoring differs between leagues, tournaments, and levels; high schools sometimes play best-of-three to 25; in the NCAA matches are played best-of-five to 25 as of the 2008 season.)
- Libero
The libero player was introduced internationally in 1998, and made its debut for NCAA competition in 2002.The libero is a player specialized in defensive skills: the libero must wear a contrasting jersey color from their teammates and cannot block or attack the ball when it is entirely above net height. When the ball is not in play, the libero can replace any back-row player, without prior notice to the officials. This replacement does not count against the substitution limit each team is allowed per set, although the libero may be replaced only by the player whom he or she replaced. Most U.S. high schools added the libero position from 2003 to 2005.
The modern-day libero often takes on the role of a second setter. When the setter digs the ball, the libero is typically responsible for the second ball and sets to the front row attacker. The libero may function as a setter only under certain restrictions. To make an overhand set, the libero must be standing behind (and not stepping on) the 3-meter line; otherwise, the ball cannot be attacked above the net in front of the 3-meter line. An underhand pass is allowed from any part of the court.
The libero is, generally, the most skilled defensive player on the team. There is also a libero tracking sheet, where the referees or officiating team must keep track of whom the libero subs in and out for. Under FIVB rules, two liberos are designated at the beginning of the play, only one of whom can be on the court at any time.
Furthermore, a libero is not allowed to serve, according to international rules. NCAA rules for both men and women differ on this point; a 2004 rule change allows the libero to serve, but only in a specific rotation. That is, the libero can only serve for one person, not for all of the people for whom he or she goes in. That rule change was also applied to high school and junior high play soon after.
Skills
Competitive teams master six basic skills: serve, pass, set, attack, block and dig. Each of these skills comprises a number of specific techniques that have been introduced over the years and are now considered standard practice in high-level volleyball.
- Serve
A player stands behind the inline and serves the ball, in an attempt to drive it into the opponent's court. The main objective is to make it land inside the court; it is also desirable to set the ball's direction, speed and acceleration so that it becomes difficult for the receiver to handle it properly. A serve is called an "ace" when the ball lands directly onto the court or travels outside the court after being touched by an opponent; when the only player on the server's team to touch the ball is the server.
In contemporary volleyball, many types of serves are employed:
- Underhand: a serve in which the player strikes the ball below the waist instead of tossing it up and striking it with an overhand throwing motion. Underhand serves are considered very easy to receive and are rarely employed in high-level competitions.
- Sky ball serve: a specific type of underhand serve occasionally used in beach volleyball, where the ball is hit so high it comes down almost in a straight line. This serve was invented and employed almost exclusively by the Brazilian team in the early 1980s and is now considered outdated.
- Topspin: an overhand serve where the player tosses the ball high and hits it with a wrist snap, giving it topspin which causes it to drop faster than it would otherwise and helps maintain a straight flight path. Topspin serves are generally hit hard and aimed at a specific returner or part of the court. Standing topspin serves are rarely used above the high school level of play.
- Float: an overhand serve where the ball is hit with no spin so that its path becomes unpredictable, akin to a knuckleball in baseball.
- Jump serve: an overhand serve where the ball is first tossed high in the air, then the player makes a timed approach and jumps to make contact with the ball, hitting it with much pace and topspin. This is the most popular serve among college and professional teams.
- Jump float: an overhand serve where the ball is tossed high enough that the player may jump before hitting it similarly to a standing float serve. The ball is tossed lower than a topspin jump serve, but contact is still made while in the air. This serve is becoming more popular among college and professional players because it has a certain unpredictability in its flight pattern.
2. Pass
Also called reception, the pass is the attempt by a team to properly handle the opponent's serve or any form of attack. Proper handling includes not only preventing the ball from touching the court but also making it reach the position where the setter is standing quickly and precisely.
The skill of passing involves fundamentally two specific techniques: underarm pass, or bump, where the ball touches the inside part of the joined forearms or platform, at waistline; and overhand pass, where it is handled with the fingertips, like a set, above the head. Either are acceptable in professional and beach volleyball; however, there are much tighter regulations on the overhand pass in beach volleyball. When a player passes a ball to their setter, it's ideal that the ball does not have a lot of spin to make it easier for the setter.
3. Set
The set is usually the second contact that a team makes with the ball. The main goal of setting is to put the ball in the air in such a way that it can be driven by an attack into the opponent's court.The setter coordinates the offensive movements of a team, and is the player who ultimately decides which player will actually attack the ball.
As with passing, one may distinguish between an overhand and a bump set. Since the former allows for more control over the speed and direction of the ball, the bump is used only when the ball is so low it cannot be properly handled with fingertips, or in beach volleyball where rules regulating overhand setting are more stringent. In the case of a set, one also speaks of a front or back set, meaning whether the ball is passed in the direction the setter is facing or behind the setter. There is also a jump set that is used when the ball is too close to the net. In this case, the setter usually jumps off their right foot straight up to avoid going into the net. The setter usually stands about ⅔ of the way from the left to the right of the net and faces the left (the larger portion of net that he or she can see).
Sometimes a setter refrains from raising the ball for a teammate to perform an attack and tries to play it directly onto the opponent's court. This movement is called a "dump". This can only be performed when the setter is in the front row, otherwise it constitutes an illegal back court attack. The most common dumps are to 'throw' the ball behind the setter or in front of the setter to zones 2 and 4. More experienced setters toss the ball into the deep corners or spike the ball on the second hit.
As with a set or an overhand pass, the setter/passer must be careful to touch the ball with both hands at the same time. If one hand is noticeably late to touch the ball this could result in a less effective set, as well as the referee calling a 'double hit' and giving the point to the opposing team.
4. Attack
The attack, also known as the spike, is usually the third contact a team makes with the ball. The object of attacking is to handle the ball so that it lands on the opponent's court and cannot be defended.A player makes a series of steps (the "approach"), jumps, and swings at the ball.
Ideally, the contact with the ball is made at the apex of the hitter's jump. At the moment of contact, the hitter's arm is fully extended above their head and slightly forward, making the highest possible contact while maintaining the ability to deliver a powerful hit. The hitter uses arm swing, wrist snap, and a rapid forward contraction of the entire body to drive the ball. A 'bounce' is a slang term for a very hard/loud spike that follows an almost straight trajectory steeply downward into the opponent's court and bounces very high into the air. A "kill" is the slang term for an attack that is not returned by the other team thus resulting in a point.
Contemporary volleyball comprises a number of attacking techniques:
- Backcourt (or back row): an attack performed by a back-row player. The player must jump from behind the 3-meter line before making contact with the ball, but may land in front of the 3-meter line. A Pipe Attack is when the center player in the back row attacks the ball.
- Line and Cross-court Shot: refers to whether the ball flies in a straight trajectory parallel to the sidelines, or crosses through the court in an angle. A cross-court shot with a very pronounced angle, resulting in the ball landing near the 3-meter line, is called a cut shot.
- Dip/Dink/Tip/Cheat/Dump: the player does not try to make a hit, but touches the ball lightly, so that it lands on an area of the opponent's court that is not being covered by the defence.
- Tool/Wipe/Block-abuse: the player does not try to make a hard spike, but hits the ball so that it touches the opponent's block and then bounces off-court.
- Off-speed hit: the player does not hit the ball hard, reducing its speed and thus confusing the opponent's defence.
- Quick hit/"One": an attack (usually by the middle blocker) where the approach and jump begin before the setter contacts the ball. The set (called a "quick set") is placed only slightly above the net and the ball is struck by the hitter almost immediately after leaving the setter's hands. Quick attacks are often effective because they isolate the middle blocker to be the only blocker on the hit.
- Slide: a variation of the quick hit that uses a low backset. The middle hitter steps around the setter and hits from behind him or her.
- Double quick hit/"Stack"/"Tandem": a variation of quick hit where two hitters, one in front and one behind the setter or both in front of the setter, jump to perform a quick hit at the same time. It can be used to deceive opposite blockers and free a fourth hitter attacking from back-court, maybe without block at all.
5. Block
Blocking refers to the actions taken by players standing at the net to stop or alter an opponent's attack.
A block that is aimed at completely stopping an attack, thus making the ball remain in the opponent's court, is called offensive. A well-executed offensive block is performed by jumping and reaching to penetrate with one's arms and hands over the net and into the opponent's area. It requires anticipating the direction the ball will go once the attack takes place It may also require calculating the best footwork to executing the "perfect" block.
The jump should be timed so as to intercept the ball's trajectory prior to it crossing over the plane of the net. Palms are held deflected downward roughly 45–60 degrees toward the interior of the opponents' court. A "roof" is a spectacular offensive block that redirects the power and speed of the attack straight down to the attacker's floor as if the attacker hit the ball into the underside of a peaked house roof.
By contrast, it is called a defensive, or "soft" block if the goal is to control and deflect the hard-driven ball up so that it slows down and becomes easier to defend. A well-executed soft-block is performed by jumping and placing one's hands above the net with no penetration into the opponent's court and with the palms up and fingers pointing backwards.
Blocking is also classified according to the number of players involved. Thus, one may speak of single (or solo), double, or triple block.
Successful blocking does not always result in a "roof" and many times does not even touch the ball. While it is obvious that a block was a success when the attacker is roofed, a block that consistently forces the attacker away from their 'power' or preferred attack into a more easily controlled shot by the defence is also a highly successful block.
At the same time, the block position influences the positions where other defenders place themselves while opponent hitters are spiking.
6. Dig
Digging is the ability to prevent the ball from touching one's court after a spike or attack, particularly a ball that is nearly touching the ground. In many aspects, this skill is similar to passing, or bumping: overhand dig and bump are also used to distinguish between defensive actions taken with fingertips or with joined arms. It varies from passing however in that is it a much more reflex based skill, especially at the higher levels. It is especially important while digging for players to stay on their toes; several players choose to employ a split step to make sure they're ready to move in any direction.
Some specific techniques are more common in digging than in passing. A player may sometimes perform a "dive", i.e., throw their body in the air with a forward movement in an attempt to save the ball, and land on their chest. When the player also slides their hand under a ball that is almost touching the court, this is called a "pancake". The pancake is frequently used in indoor volleyball, but rarely if ever in beach volleyball because the uneven and yielding nature of the sand court limits the chances that the ball will make good, clean contact with the hand. When used correctly, it is one of the more spectacular defensive volleyball plays.
Sometimes a player may also be forced to drop their body quickly to the floor to save the ball. In this situation, the player makes use of a specific rolling technique to minimize the chances of injuries.
Formations
The three standard volleyball formations are known as "4–2", "6–2" and "5–1", which refers to the number of hitters and setters respectively. 4–2 is a basic formation used only in beginners' play, while 5–1 is by far the most common formation in high-level play.
- 4–2
The 4–2 formation has four hitters and two setters. The setters usually set from the middle front or right front position. The team will, therefore, have two front-row attackers at all times. In the international 4–2, the setters set from the right front position. The international 4–2 translates more easily into other forms of offence.
The setters line up opposite each other in the rotation. The typical lineup has two outside hitters. By aligning like positions opposite themselves in the rotation, there will always be one of each position in the front and back rows. After service, the players in the front row move into their assigned positions, so that the setter is always in the middle front. Alternatively, the setter moves into the right front and has both a middle and an outside attacker; the disadvantage here lies in the lack of an offside hitter, allowing one of the other team's blockers to "cheat in" on a middle block.
The clear disadvantage to this offensive formation is that there are only two attackers, leaving a team with fewer offensive weapons.
Another aspect is to see the setter as an attacking force, albeit a weakened force, because when the setter is in the frontcourt they are able to 'tip' or 'dump', so when the ball is close to the net on the second touch, the setter may opt to hit the ball over with one hand. This means that the blocker who would otherwise not have to block the setter is engaged and may allow one of the hitters to have an easier attack.
- 6–2
In the 6–2 formation, a player always comes forward from the back row to set. The three front row players are all in attacking positions. Thus, all six players act as hitters at one time or another, while two can act as setters. So the 6–2 formation is actually a 4–2 system, but the back-row setter penetrates to set.
The 6–2 lineup thus requires two setters, who line up opposite to each other in the rotation. In addition to the setters, a typical lineup will have two middle hitters and two outside hitters. By aligning like positions opposite themselves in the rotation, there will always be one of each position in the front and back rows. After service, the players in the front row move into their assigned positions.
The advantage of the 6–2 is that there are always three front-row hitters available, maximizing the offensive possibilities. However, not only does the 6–2 require a team to possess two people capable of performing the highly specialized role of setter, it also requires both of those players to be effective offensive hitters when not in the setter position. At the international level, only the Cuban National Women's Team employs this kind of formation. It is also used by NCAA teams in Division III men's play and women's play in all divisions, partially due to the variant rules used which allow more substitutions per set than the 6 allowed in the standard rules—12 in matches involving two Division III men's teams and 15 for all women's play.
- 5–1
The 5–1 formation has only one player who assumes setting responsibilities regardless of their position in the rotation. The team will, therefore, have three front-row attackers when the setter is in the back row and only two when the setter is in the front row, for a total of five possible attackers.
The player opposite the setter in a 5–1 rotation is called the opposite hitter. In general, opposite hitters do not pass; they stand behind their teammates when the opponent is serving. The opposite hitter may be used as a third attack option (back-row attack) when the setter is in the front row: this is the normal option used to increase the attack capabilities of modern volleyball teams. Normally the opposite hitter is the most technically skilled hitter of the team. Back-row attacks generally come from the back-right position, known as zone 1, but are increasingly performed from back-centre in high-level play.
The big advantage of this system is that the setter always has 3 hitters to vary sets with. If the setter does this well, the opponent's middle blocker may not have enough time to block with the outside blocker, increasing the chance for the attacking team to make a point.
There is another advantage, the same as that of a 4–2 formation: when the setter is a front-row player, he or she is allowed to jump and "dump" the ball onto the opponent's side. This too can confuse the opponent's blocking players: the setter can jump and dump or can set to one of the hitters. A good setter knows this and thus won't only jump to dump or to set for a quick hit, but when setting outside as well to confuse the opponent.
The 5–1 offence is actually a mix of 6–2 and 4–2: when the setter is in the front row, the offense looks like a 4–2; when the setter is in the back row, the offense looks like a 6–2.
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